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How To Identify In Diablo 3

An unidentified item.

Unidentified Items are items of magic quality and higher, having properties (affixes), which are non however known to the actor (created at the time of dropping, non at the fourth dimension of identification). Until identified, these properties will have no effect.

Diablo I

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In the original Diablo, magic and unique items all drop in their unidentified land called Not Identified. The player identified items by using a Scroll of Identify, paying Deckard Cain, or using the Place skill (Bard from Hellfire but).

Unidentified items could be equipped in their unidentified course to provide the stats of their base particular. In some cases, this was really amend, every bit there were negative effects on some items that fabricated identifying the items worse.

Items offered past Wirt were non technically unidentified, but considering you had to pay 50 coins before you were immune to see them (not knowing anything, including the item blazon, in advance), they might equally well have been.

Diablo II

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In Diablo Ii, magic, rare, unique, and gear up items all drop in their unidentified state. The thespian too had Scrolls of Place, that could exist (for the purpose of saving space in bags) stacked into a single Tome of Identify. If they completed the Search for Cain quest themselves, Deckard Cain would from then on place all items in your inventory free of accuse, including anything they had stashed in the Horadric Cube. If they did not complete the quest, Deckard Cain is rescued by the Rogues and will charge the player for identifying their items, but like the starting time game.

Unlike the first Diablo, unidentified items cannot exist equipped. However, magic Items can no longer have negative effects except for some unique like Veil of Steel and Andariel's Visage, and so there is never a risk involved by identifying them.

While unidentified items are supposed to accept unknown effects, due to the fact that unique and set items are colored differently, it is sometimes possible to know what a sure detail is without needing to get it identified. Because of this, the role player tin choose to not place an particular if they do not plan to use information technology. The selling price of identified item is, nearly e'er, covering the identification expenses.

Gambling was a new generation of Wirt's hidden deals. Gambled items are unidentified (not even their quality is known, all items appear to be magic) until the player purchases them, at which point they are automatically identified when they enter the inventory.

Diablo 3

An unidentified detail in Diablo 3.

In Diablo III, items can exist identified by right clicking them, or by using the Volume of Cain, with a v second cast time. There is no need to pay any fee, or buy any reagents for that. During a brief menstruum of the campaign, Deckard Cain can identify items for you as well (effect is exactly the same equally if his volume was used). Only legendary and set items need to exist identified: earlier that, they cannot exist equipped, sold, enchanted, transmogrified or used for transmogrification. Unidentified items can exist salvaged, withal.

Before patch 2.0., rare items were required to be identified as well. Nevertheless, players complained that information technology was just wasting time, so this was removed from the game.

Items in Kadala'south shop are sold unidentified (only the detail blazon is known), but can be of any quality from normal to legendary / Set. When bought, they are identified immediately.

Source: https://diablo.fandom.com/wiki/Unidentified_Items#:~:text=In%20Diablo%20III%2C%20items%20can,a%205%20second%20cast%20time.

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